Cybernetics is the interdisciplinary the study of the structure of regulatory systems. Cybernetics is closely related to control theory and systems theory. Both in its origins and in its evolution in the second-half of the 20th century, cybernetics is equally applicable to physical and social (that is, language-based) systems.
The term cybernetics stems from the Greek κυβερνήτης (kybernētēs, steersman, governor, pilot, or rudder — the same root as government). Cybernetics is a broad field of study, but the essential goal of cybernetics is to understand and define the functions and processes of systems that have goals and that participate in circular, causal chains that move from action to sensing to comparison with desired goal, and again to action. Studies in cybernetics provide a means for examining the design and function of any system, including social systems such as business management and organizational learning, including for the purpose of making them more efficient and effective.
It includes the study of feedback, black boxes and derived concepts such as communication and control in living organisms, machines and organisations (including self-organisation). Its focus is how anything (digital, mechanical or biological) processes information, reacts to information, and changes or can be changed to better accomplish the first two tasks.
Concepts studied by cyberneticists (or, as some prefer, cyberneticians) include, but are not limited to: learning, cognition, adaption, social control, emergence, communication, efficiency, efficacy and interconnectivity. These concepts are studied by other subjects such as engineering and biology, but in cybernetics these are removed from the context of the individual organism or device. Other fields of the study which have influenced or been influenced by cybernetics include game theory; system theory (a counterpart in mathematics); psychology, especially neuropsychology, behavioral psychology and cognitive psychology; philosophy; anthropology; and even theology, telematic art, and architecture.